Tinman.Games

A tiny game studio in Singapore run by Tintin Német-Sargent. I make bright, snackable games for the web and mobile, built in Unity and JavaScript.

Tinman, a cheerful cartoon tin can with rubber-hose arms and legs, running
What's cooking

The games

Play in browserDaily puzzleHTML · JS

Colourise

A daily colour-guessing puzzle. Reveal clues that point to a hidden colour, then mix your guess and see how close you got.

  • Clues you choose: reveal them one at a time, from tricky to obvious
  • Four modes: Daily, Practice, Blitz and Reverse
  • Scored out of 100 on colour accuracy, with a Perfect celebration for near-exact matches
  • Paint wall, badges and streaks to collect, plus a shareable result card
Play Colourise
Hawker Hustle gameplay: a grey-haired auntie carries a tray of food past hawker stalls while customers queue at the counter
In developmentUnity · C#Cooking chaos

Hawker Hustle

An Overcooked-style cooking game set in a Singapore hawker centre. Prep, cook and serve before the queue loses patience.

  • Customer AI: state machines for every diner, including fussy customers who change their minds
  • Health Inspector who patrols the stalls and catches mistakes
  • Rush Hour director that uses a decision tree to ramp up the pressure
Monster Munchies poster: a purple horned monster chomping a drumstick and holding a burger, under dripping green title letters
On itch.ioAndroidUnity 6.2Solo project

Monster Munchies

A mobile match-3 puzzle about feeding a very hungry monster. Clear food tiles to fill the hunger meter before you run out of moves.

  • Hand-built levels made with ScriptableObjects
  • Power-ups and star ratings on every stage
  • Juicy feedback with animations and phone vibration
  • All the art drawn by me, monster included
Play on itch.io
About the studio

Hi, I'm Tintin.

Tinman.Games is my one-person studio. I'm a game developer and student in Singapore, and I love games that are easy to pick up, full of colour, and a little bit silly.

I build in Unity and for the browser, design the AI that makes characters feel alive, and draw a lot of my own art, including the running tin can up top.

Unity & C#

Gameplay systems, mobile builds and testing on real Android devices.

Web games

HTML and JavaScript games that run straight in the browser.

Game AI

State machines and decision trees for customers, inspectors and difficulty.

Art & 3D

Character drawings and Blender models for my own games.

Let's make
something fun

tintin@tinman.games